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Happy Video Game


Happy is a video game that takes into account the orientations of Developmental Psychology, cognitive-linguistic skills, and the development of the six moral stages of Piaget-Kohlberg.

It is also based on the competencies of emotional education: emotional awareness, emotional regulation, emotional autonomy, social competence, and life and well-being skills.

2 adapted versions

From 8 to 12 years old

From 12 to 16 years old

Duplicate

Duplicate blocks and columns to add more features.

Creation & design

Designed by Gemma Filella, professor of Psychology and Pedagogy at the University of Lleida.

Objective

It seeks to express emotions and avoid conflicts in classrooms, both in groups and in the family environment.



Questions are raised


What emotions are you feeling right now?




25 conflicts are presented

      - 15 en el centro escolar

      - 10 en el ámbito familiar


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We collaborate with reliable and high-quality partners to offer you the best products and services.


Solutions are offered

Guilt, shame, fear, jealousy,…



How does it work?


Happy is a very appropriate teaching resource for working on everyday situations. For example: What does a teenager feel when they take a snack from a classmate and get caught?


Game characters


Juan

Juan, almost every day, steals his classmate Sergio's snack during recess.

Núria

He likes to play chess with his brother at home, but he doesn't like to lose and accuses the boy of cheating.

María

Maria is 10 years old, has few friends, and makes up lies to get along with the other girls.

ABOUT THE AUTHOR

More self-esteem and less violence

The Catalan educator Gemma Filella insists that emotional intelligence is “being aware of our emotions” and “acknowledging that they affect our thoughts.”

They facilitate, add, change the perspective, form judgments, and consider new viewpoints on problems.

“Emotions can and should be educated.”

And this education, he emphasizes, helps to prevent conflict situations and to enhance personal and social well-being.

“In this way, we will improve self-esteem, there will be less violence, and we will be happier.”



Dr. Gemma Filella, from the University of Lleida, presenting the emotional education video game 'Happy'.




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